VideoCommon: watch texture pack folder for texture reloads (from dynamic input textures)

This commit is contained in:
iwubcode
2024-07-04 17:39:21 -05:00
parent 7afa9e6c6f
commit d940d62cae
6 changed files with 64 additions and 6 deletions

View File

@ -8,16 +8,16 @@
#include <mutex>
#include <string>
#include "VideoCommon/Assets/CustomAssetLibrary.h"
#include "VideoCommon/Assets/CustomTextureData.h"
#include "VideoCommon/Assets/TextureAsset.h"
#include "VideoCommon/Assets/Types.h"
#include "VideoCommon/Assets/WatchableFilesystemAssetLibrary.h"
namespace VideoCommon
{
// This class implements 'CustomAssetLibrary' and loads any assets
// directly from the filesystem
class DirectFilesystemAssetLibrary final : public CustomAssetLibrary
class DirectFilesystemAssetLibrary final : public WatchableFilesystemAssetLibrary
{
public:
LoadInfo LoadTexture(const AssetID& asset_id, TextureAndSamplerData* data) override;
@ -32,10 +32,15 @@ public:
void SetAssetIDMapData(const AssetID& asset_id, Assets::AssetMap asset_path_map);
private:
void PathModified(std::string_view path) override;
// Gets the asset map given an asset id
Assets::AssetMap GetAssetMapForID(const AssetID& asset_id) const;
mutable std::mutex m_lock;
mutable std::mutex m_asset_map_lock;
std::map<AssetID, Assets::AssetMap> m_asset_id_to_asset_map_path;
mutable std::mutex m_path_map_lock;
std::map<std::string, AssetID, std::less<>> m_path_to_asset_id;
};
} // namespace VideoCommon