NetPlay: Implement chunked data transfer

This sends arbitrary packets in chunks to be reassembled at the other
end, allowing large data transfers to be speed-limited and interleaved
with other packets being sent. It also enables tracking the progress of
large data transfers.
This commit is contained in:
Techjar
2018-10-18 04:33:05 -04:00
parent e6b2758ab4
commit d94922002b
16 changed files with 569 additions and 30 deletions

View File

@ -93,6 +93,7 @@ add_executable(dolphin-emu
GameList/ListProxyModel.cpp
GCMemcardManager.cpp
QtUtils/BlockUserInputFilter.cpp
NetPlay/ChunkedProgressDialog.cpp
NetPlay/GameListDialog.cpp
NetPlay/MD5Dialog.cpp
NetPlay/NetPlayDialog.cpp

View File

@ -141,6 +141,7 @@
<QtMoc Include="Settings\WiiPane.h" />
<QtMoc Include="MainWindow.h" />
<QtMoc Include="MenuBar.h" />
<QtMoc Include="NetPlay\ChunkedProgressDialog.h" />
<QtMoc Include="NetPlay\GameListDialog.h" />
<QtMoc Include="NetPlay\MD5Dialog.h" />
<QtMoc Include="NetPlay\NetPlayDialog.h" />
@ -174,6 +175,7 @@
<ClCompile Include="$(QtMocOutPrefix)CheatCodeEditor.cpp" />
<ClCompile Include="$(QtMocOutPrefix)CheatWarningWidget.cpp" />
<ClCompile Include="$(QtMocOutPrefix)CheatsManager.cpp" />
<ClCompile Include="$(QtMocOutPrefix)ChunkedProgressDialog.cpp" />
<ClCompile Include="$(QtMocOutPrefix)CodeViewWidget.cpp" />
<ClCompile Include="$(QtMocOutPrefix)CodeWidget.cpp" />
<ClCompile Include="$(QtMocOutPrefix)ControllersWindow.cpp" />
@ -350,6 +352,7 @@
<ClCompile Include="Main.cpp" />
<ClCompile Include="MainWindow.cpp" />
<ClCompile Include="MenuBar.cpp" />
<ClCompile Include="NetPlay\ChunkedProgressDialog.cpp" />
<ClCompile Include="NetPlay\GameListDialog.cpp" />
<ClCompile Include="NetPlay\MD5Dialog.cpp" />
<ClCompile Include="NetPlay\NetPlayDialog.cpp" />

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@ -0,0 +1,123 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/NetPlay/ChunkedProgressDialog.h"
#include <algorithm>
#include <cmath>
#include <functional>
#include <QDialogButtonBox>
#include <QGroupBox>
#include <QLabel>
#include <QProgressBar>
#include <QPushButton>
#include <QVBoxLayout>
#include "Common/StringUtil.h"
#include "Core/NetPlayClient.h"
#include "Core/NetPlayServer.h"
#include "DolphinQt/Settings.h"
static QString GetPlayerNameFromPID(int pid)
{
QString player_name = QObject::tr("Invalid Player ID");
auto client = Settings::Instance().GetNetPlayClient();
if (!client)
return player_name;
for (const auto* player : client->GetPlayers())
{
if (player->pid == pid)
{
player_name = QString::fromStdString(player->name);
break;
}
}
return player_name;
}
ChunkedProgressDialog::ChunkedProgressDialog(QWidget* parent) : QDialog(parent)
{
CreateWidgets();
ConnectWidgets();
setWindowTitle(tr("Data Transfer"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
}
void ChunkedProgressDialog::CreateWidgets()
{
m_main_layout = new QVBoxLayout;
m_progress_box = new QGroupBox;
m_progress_layout = new QVBoxLayout;
m_progress_box->setLayout(m_progress_layout);
m_main_layout->addWidget(m_progress_box);
setLayout(m_main_layout);
}
void ChunkedProgressDialog::ConnectWidgets()
{
}
void ChunkedProgressDialog::show(const QString& title, const u64 data_size,
const std::vector<int>& players)
{
m_progress_box->setTitle(title);
m_data_size = data_size;
for (auto& pair : m_progress_bars)
{
m_progress_layout->removeWidget(pair.second);
pair.second->deleteLater();
}
for (auto& pair : m_status_labels)
{
m_progress_layout->removeWidget(pair.second);
pair.second->deleteLater();
}
m_progress_bars.clear();
m_status_labels.clear();
auto client = Settings::Instance().GetNetPlayClient();
if (!client)
return;
for (const auto* player : client->GetPlayers())
{
if (std::find(players.begin(), players.end(), player->pid) == players.end())
continue;
m_progress_bars[player->pid] = new QProgressBar;
m_status_labels[player->pid] = new QLabel;
m_progress_layout->addWidget(m_progress_bars[player->pid]);
m_progress_layout->addWidget(m_status_labels[player->pid]);
}
QDialog::show();
}
void ChunkedProgressDialog::SetProgress(const int pid, const u64 progress)
{
QString player_name = GetPlayerNameFromPID(pid);
if (!m_status_labels.count(pid))
return;
const float acquired = progress / 1024.0f / 1024.0f;
const float total = m_data_size / 1024.0f / 1024.0f;
const int prog = std::lround((static_cast<float>(progress) / m_data_size) * 100.0f);
m_status_labels[pid]->setText(tr("%1[%2]: %3/%4 MiB")
.arg(player_name, QString::number(pid),
QString::fromStdString(StringFromFormat("%.2f", acquired)),
QString::fromStdString(StringFromFormat("%.2f", total))));
m_progress_bars[pid]->setValue(prog);
}

View File

@ -0,0 +1,41 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <string>
#include <vector>
#include <QDialog>
#include "Common/CommonTypes.h"
class QGroupBox;
class QLabel;
class QProgressBar;
class QVBoxLayout;
class QWidget;
class ChunkedProgressDialog : public QDialog
{
Q_OBJECT
public:
explicit ChunkedProgressDialog(QWidget* parent);
void show(const QString& title, u64 data_size, const std::vector<int>& players);
void SetProgress(int pid, u64 progress);
private:
void CreateWidgets();
void ConnectWidgets();
std::map<int, QProgressBar*> m_progress_bars;
std::map<int, QLabel*> m_status_labels;
u64 m_data_size = 0;
QGroupBox* m_progress_box;
QVBoxLayout* m_progress_layout;
QVBoxLayout* m_main_layout;
};

View File

@ -43,6 +43,7 @@
#include "Core/NetPlayServer.h"
#include "DolphinQt/GameList/GameListModel.h"
#include "DolphinQt/NetPlay/ChunkedProgressDialog.h"
#include "DolphinQt/NetPlay/GameListDialog.h"
#include "DolphinQt/NetPlay/MD5Dialog.h"
#include "DolphinQt/NetPlay/PadMappingDialog.h"
@ -68,6 +69,7 @@ NetPlayDialog::NetPlayDialog(QWidget* parent)
m_pad_mapping = new PadMappingDialog(this);
m_md5_dialog = new MD5Dialog(this);
m_chunked_progress_dialog = new ChunkedProgressDialog(this);
ResetExternalIP();
CreateChatLayout();
@ -1046,3 +1048,27 @@ void NetPlayDialog::AbortMD5()
m_md5_button->setEnabled(true);
});
}
void NetPlayDialog::ShowChunkedProgressDialog(const std::string& title, const u64 data_size,
const std::vector<int>& players)
{
QueueOnObject(this, [this, title, data_size, players] {
if (m_chunked_progress_dialog->isVisible())
m_chunked_progress_dialog->close();
m_chunked_progress_dialog->show(QString::fromStdString(title), data_size, players);
});
}
void NetPlayDialog::HideChunkedProgressDialog()
{
QueueOnObject(this, [this] { m_chunked_progress_dialog->close(); });
}
void NetPlayDialog::SetChunkedProgress(const int pid, const u64 progress)
{
QueueOnObject(this, [this, pid, progress] {
if (m_chunked_progress_dialog->isVisible())
m_chunked_progress_dialog->SetProgress(pid, progress);
});
}

View File

@ -10,6 +10,7 @@
#include "Core/NetPlayClient.h"
#include "VideoCommon/OnScreenDisplay.h"
class ChunkedProgressDialog;
class MD5Dialog;
class GameListModel;
class PadMappingDialog;
@ -67,6 +68,11 @@ public:
void SetMD5Progress(int pid, int progress) override;
void SetMD5Result(int pid, const std::string& result) override;
void AbortMD5() override;
void ShowChunkedProgressDialog(const std::string& title, u64 data_size,
const std::vector<int>& players) override;
void HideChunkedProgressDialog() override;
void SetChunkedProgress(int pid, u64 progress) override;
signals:
void Boot(const QString& filename);
void Stop();
@ -122,6 +128,7 @@ private:
QGridLayout* m_main_layout;
MD5Dialog* m_md5_dialog;
ChunkedProgressDialog* m_chunked_progress_dialog;
PadMappingDialog* m_pad_mapping;
std::string m_current_game;
Common::Lazy<std::string> m_external_ip_address;

View File

@ -35,6 +35,8 @@ NetPlaySetupDialog::NetPlaySetupDialog(QWidget* parent)
int connect_port = Config::Get(Config::NETPLAY_CONNECT_PORT);
int host_port = Config::Get(Config::NETPLAY_HOST_PORT);
int host_listen_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
bool enable_chunked_upload_limit = Config::Get(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT);
u32 chunked_upload_limit = Config::Get(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT);
#ifdef USE_UPNP
bool use_upnp = Config::Get(Config::NETPLAY_USE_UPNP);
@ -50,6 +52,10 @@ NetPlaySetupDialog::NetPlaySetupDialog(QWidget* parent)
m_host_force_port_box->setValue(host_listen_port);
m_host_force_port_box->setEnabled(false);
m_host_chunked_upload_limit_check->setChecked(enable_chunked_upload_limit);
m_host_chunked_upload_limit_box->setValue(chunked_upload_limit);
m_host_chunked_upload_limit_box->setEnabled(enable_chunked_upload_limit);
OnConnectionTypeChanged(m_connection_type->currentIndex());
ConnectWidgets();
@ -101,6 +107,8 @@ void NetPlaySetupDialog::CreateMainLayout()
m_host_port_box = new QSpinBox;
m_host_force_port_check = new QCheckBox(tr("Force Listen Port:"));
m_host_force_port_box = new QSpinBox;
m_host_chunked_upload_limit_check = new QCheckBox(tr("Limit Chunked Upload Speed:"));
m_host_chunked_upload_limit_box = new QSpinBox;
#ifdef USE_UPNP
m_host_upnp = new QCheckBox(tr("Forward port (UPnP)"));
@ -110,6 +118,12 @@ void NetPlaySetupDialog::CreateMainLayout()
m_host_port_box->setMaximum(65535);
m_host_force_port_box->setMaximum(65535);
m_host_chunked_upload_limit_box->setRange(1, 1000000);
m_host_chunked_upload_limit_box->setSingleStep(100);
m_host_chunked_upload_limit_box->setSuffix(QStringLiteral(" kbps"));
m_host_chunked_upload_limit_check->setToolTip(tr(
"This will limit the speed of chunked uploading per client, which is used for save sync."));
host_layout->addWidget(m_host_port_label, 0, 0);
host_layout->addWidget(m_host_port_box, 0, 1);
@ -119,7 +133,9 @@ void NetPlaySetupDialog::CreateMainLayout()
host_layout->addWidget(m_host_games, 1, 0, 1, -1);
host_layout->addWidget(m_host_force_port_check, 2, 0);
host_layout->addWidget(m_host_force_port_box, 2, 1, Qt::AlignLeft);
host_layout->addWidget(m_host_button, 2, 2, Qt::AlignRight);
host_layout->addWidget(m_host_chunked_upload_limit_check, 3, 0);
host_layout->addWidget(m_host_chunked_upload_limit_box, 3, 1, Qt::AlignLeft);
host_layout->addWidget(m_host_button, 2, 2, 2, 1, Qt::AlignRight);
host_widget->setLayout(host_layout);
@ -163,7 +179,14 @@ void NetPlaySetupDialog::ConnectWidgets()
connect(m_host_games, &QListWidget::itemDoubleClicked, this, &NetPlaySetupDialog::accept);
connect(m_host_force_port_check, &QCheckBox::toggled,
[this](int value) { m_host_force_port_box->setEnabled(value); });
[this](bool value) { m_host_force_port_box->setEnabled(value); });
connect(m_host_chunked_upload_limit_check, &QCheckBox::toggled, this, [this](bool value) {
m_host_chunked_upload_limit_box->setEnabled(value);
SaveSettings();
});
connect(m_host_chunked_upload_limit_box,
static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
&NetPlaySetupDialog::SaveSettings);
#ifdef USE_UPNP
connect(m_host_upnp, &QCheckBox::stateChanged, this, &NetPlaySetupDialog::SaveSettings);
#endif
@ -191,6 +214,11 @@ void NetPlaySetupDialog::SaveSettings()
if (m_host_force_port_check->isChecked())
Config::SetBaseOrCurrent(Config::NETPLAY_LISTEN_PORT,
static_cast<u16>(m_host_force_port_box->value()));
Config::SetBaseOrCurrent(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT,
m_host_chunked_upload_limit_check->isChecked());
Config::SetBaseOrCurrent(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT,
m_host_chunked_upload_limit_box->value());
}
void NetPlaySetupDialog::OnConnectionTypeChanged(int index)

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@ -63,6 +63,8 @@ private:
QPushButton* m_host_button;
QCheckBox* m_host_force_port_check;
QSpinBox* m_host_force_port_box;
QCheckBox* m_host_chunked_upload_limit_check;
QSpinBox* m_host_chunked_upload_limit_box;
#ifdef USE_UPNP
QCheckBox* m_host_upnp;