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NetPlay: Implement chunked data transfer
This sends arbitrary packets in chunks to be reassembled at the other end, allowing large data transfers to be speed-limited and interleaved with other packets being sent. It also enables tracking the progress of large data transfers.
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@ -93,6 +93,7 @@ add_executable(dolphin-emu
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GameList/ListProxyModel.cpp
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GCMemcardManager.cpp
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QtUtils/BlockUserInputFilter.cpp
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NetPlay/ChunkedProgressDialog.cpp
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NetPlay/GameListDialog.cpp
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NetPlay/MD5Dialog.cpp
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NetPlay/NetPlayDialog.cpp
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