NetPlay: Implement chunked data transfer

This sends arbitrary packets in chunks to be reassembled at the other
end, allowing large data transfers to be speed-limited and interleaved
with other packets being sent. It also enables tracking the progress of
large data transfers.
This commit is contained in:
Techjar
2018-10-18 04:33:05 -04:00
parent e6b2758ab4
commit d94922002b
16 changed files with 569 additions and 30 deletions

View File

@ -0,0 +1,41 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <string>
#include <vector>
#include <QDialog>
#include "Common/CommonTypes.h"
class QGroupBox;
class QLabel;
class QProgressBar;
class QVBoxLayout;
class QWidget;
class ChunkedProgressDialog : public QDialog
{
Q_OBJECT
public:
explicit ChunkedProgressDialog(QWidget* parent);
void show(const QString& title, u64 data_size, const std::vector<int>& players);
void SetProgress(int pid, u64 progress);
private:
void CreateWidgets();
void ConnectWidgets();
std::map<int, QProgressBar*> m_progress_bars;
std::map<int, QLabel*> m_status_labels;
u64 m_data_size = 0;
QGroupBox* m_progress_box;
QVBoxLayout* m_progress_layout;
QVBoxLayout* m_main_layout;
};