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NetPlay: Implement chunked data transfer
This sends arbitrary packets in chunks to be reassembled at the other end, allowing large data transfers to be speed-limited and interleaved with other packets being sent. It also enables tracking the progress of large data transfers.
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41
Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.h
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41
Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.h
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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#include <QDialog>
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#include "Common/CommonTypes.h"
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class QGroupBox;
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class QLabel;
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class QProgressBar;
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class QVBoxLayout;
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class QWidget;
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class ChunkedProgressDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit ChunkedProgressDialog(QWidget* parent);
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void show(const QString& title, u64 data_size, const std::vector<int>& players);
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void SetProgress(int pid, u64 progress);
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private:
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void CreateWidgets();
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void ConnectWidgets();
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std::map<int, QProgressBar*> m_progress_bars;
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std::map<int, QLabel*> m_status_labels;
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u64 m_data_size = 0;
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QGroupBox* m_progress_box;
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QVBoxLayout* m_progress_layout;
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QVBoxLayout* m_main_layout;
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};
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