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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
NetPlay: Implement chunked data transfer
This sends arbitrary packets in chunks to be reassembled at the other end, allowing large data transfers to be speed-limited and interleaved with other packets being sent. It also enables tracking the progress of large data transfers.
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@ -35,6 +35,8 @@ NetPlaySetupDialog::NetPlaySetupDialog(QWidget* parent)
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int connect_port = Config::Get(Config::NETPLAY_CONNECT_PORT);
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int host_port = Config::Get(Config::NETPLAY_HOST_PORT);
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int host_listen_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
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bool enable_chunked_upload_limit = Config::Get(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT);
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u32 chunked_upload_limit = Config::Get(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT);
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#ifdef USE_UPNP
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bool use_upnp = Config::Get(Config::NETPLAY_USE_UPNP);
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@ -50,6 +52,10 @@ NetPlaySetupDialog::NetPlaySetupDialog(QWidget* parent)
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m_host_force_port_box->setValue(host_listen_port);
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m_host_force_port_box->setEnabled(false);
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m_host_chunked_upload_limit_check->setChecked(enable_chunked_upload_limit);
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m_host_chunked_upload_limit_box->setValue(chunked_upload_limit);
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m_host_chunked_upload_limit_box->setEnabled(enable_chunked_upload_limit);
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OnConnectionTypeChanged(m_connection_type->currentIndex());
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ConnectWidgets();
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@ -101,6 +107,8 @@ void NetPlaySetupDialog::CreateMainLayout()
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m_host_port_box = new QSpinBox;
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m_host_force_port_check = new QCheckBox(tr("Force Listen Port:"));
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m_host_force_port_box = new QSpinBox;
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m_host_chunked_upload_limit_check = new QCheckBox(tr("Limit Chunked Upload Speed:"));
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m_host_chunked_upload_limit_box = new QSpinBox;
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#ifdef USE_UPNP
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m_host_upnp = new QCheckBox(tr("Forward port (UPnP)"));
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@ -110,6 +118,12 @@ void NetPlaySetupDialog::CreateMainLayout()
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m_host_port_box->setMaximum(65535);
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m_host_force_port_box->setMaximum(65535);
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m_host_chunked_upload_limit_box->setRange(1, 1000000);
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m_host_chunked_upload_limit_box->setSingleStep(100);
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m_host_chunked_upload_limit_box->setSuffix(QStringLiteral(" kbps"));
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m_host_chunked_upload_limit_check->setToolTip(tr(
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"This will limit the speed of chunked uploading per client, which is used for save sync."));
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host_layout->addWidget(m_host_port_label, 0, 0);
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host_layout->addWidget(m_host_port_box, 0, 1);
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@ -119,7 +133,9 @@ void NetPlaySetupDialog::CreateMainLayout()
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host_layout->addWidget(m_host_games, 1, 0, 1, -1);
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host_layout->addWidget(m_host_force_port_check, 2, 0);
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host_layout->addWidget(m_host_force_port_box, 2, 1, Qt::AlignLeft);
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host_layout->addWidget(m_host_button, 2, 2, Qt::AlignRight);
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host_layout->addWidget(m_host_chunked_upload_limit_check, 3, 0);
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host_layout->addWidget(m_host_chunked_upload_limit_box, 3, 1, Qt::AlignLeft);
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host_layout->addWidget(m_host_button, 2, 2, 2, 1, Qt::AlignRight);
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host_widget->setLayout(host_layout);
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@ -163,7 +179,14 @@ void NetPlaySetupDialog::ConnectWidgets()
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connect(m_host_games, &QListWidget::itemDoubleClicked, this, &NetPlaySetupDialog::accept);
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connect(m_host_force_port_check, &QCheckBox::toggled,
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[this](int value) { m_host_force_port_box->setEnabled(value); });
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[this](bool value) { m_host_force_port_box->setEnabled(value); });
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connect(m_host_chunked_upload_limit_check, &QCheckBox::toggled, this, [this](bool value) {
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m_host_chunked_upload_limit_box->setEnabled(value);
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SaveSettings();
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});
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connect(m_host_chunked_upload_limit_box,
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static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
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&NetPlaySetupDialog::SaveSettings);
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#ifdef USE_UPNP
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connect(m_host_upnp, &QCheckBox::stateChanged, this, &NetPlaySetupDialog::SaveSettings);
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#endif
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@ -191,6 +214,11 @@ void NetPlaySetupDialog::SaveSettings()
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if (m_host_force_port_check->isChecked())
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Config::SetBaseOrCurrent(Config::NETPLAY_LISTEN_PORT,
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static_cast<u16>(m_host_force_port_box->value()));
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Config::SetBaseOrCurrent(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT,
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m_host_chunked_upload_limit_check->isChecked());
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Config::SetBaseOrCurrent(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT,
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m_host_chunked_upload_limit_box->value());
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}
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void NetPlaySetupDialog::OnConnectionTypeChanged(int index)
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