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NetPlay: Implement chunked data transfer
This sends arbitrary packets in chunks to be reassembled at the other end, allowing large data transfers to be speed-limited and interleaved with other packets being sent. It also enables tracking the progress of large data transfers.
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@ -63,6 +63,8 @@ private:
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QPushButton* m_host_button;
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QCheckBox* m_host_force_port_check;
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QSpinBox* m_host_force_port_box;
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QCheckBox* m_host_chunked_upload_limit_check;
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QSpinBox* m_host_chunked_upload_limit_box;
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#ifdef USE_UPNP
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QCheckBox* m_host_upnp;
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