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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 13:20:27 -06:00
DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi Mansion :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5211 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -28,16 +28,16 @@
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namespace DSPInterpreter {
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// Only MULX family instructions have unsigned support.
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inline s64 dsp_get_multiply_prod(u16 a, u16 b, bool sign)
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inline s64 dsp_get_multiply_prod(u16 a, u16 b, u8 sign)
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{
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s64 prod;
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#if 0 //causing probs with all games atm
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if (sign && g_dsp.r[DSP_REG_SR] & SR_MUL_UNSIGNED)
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prod = (u64)a * (u64)b; // won't overflow 32-bits
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if ((sign == 1) && (g_dsp.r[DSP_REG_SR] & SR_MUL_UNSIGNED)) //unsigned
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prod = (u64)a * (u64)b;
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else if ((sign == 2) && (g_dsp.r[DSP_REG_SR] & SR_MUL_UNSIGNED)) //mixed
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prod = (u64)a * (s64)(s16)b;
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else
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#endif
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prod = (s32)(s16)a * (s32)(s16)b; // won't overflow 32-bits
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prod = (s64)(s16)a * (s64)(s16)b;
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// Conditionally multiply by 2.
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if ((g_dsp.r[DSP_REG_SR] & SR_MUL_MODIFY) == 0)
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@ -46,19 +46,19 @@ inline s64 dsp_get_multiply_prod(u16 a, u16 b, bool sign)
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return prod;
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}
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s64 dsp_multiply(u16 a, u16 b, bool sign = false)
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s64 dsp_multiply(u16 a, u16 b, u8 sign = 0)
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{
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s64 prod = dsp_get_multiply_prod(a, b, sign);
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return prod;
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}
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s64 dsp_multiply_add(u16 a, u16 b, bool sign = false)
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s64 dsp_multiply_add(u16 a, u16 b, u8 sign = 0)
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{
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s64 prod = dsp_get_long_prod() + dsp_get_multiply_prod(a, b, sign);
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return prod;
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}
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s64 dsp_multiply_sub(u16 a, u16 b, bool sign = false)
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s64 dsp_multiply_sub(u16 a, u16 b, u8 sign = 0)
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{
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s64 prod = dsp_get_long_prod() - dsp_get_multiply_prod(a, b, sign);
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return prod;
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@ -140,7 +140,7 @@ void movpz(const UDSPInstruction& opc)
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{
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u8 dreg = (opc.hex >> 8) & 0x01;
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s64 acc = dsp_get_long_prod() & ~0xffff;
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s64 acc = dsp_get_long_prod_prodl_zero();
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zeroWriteBackLog();
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@ -153,23 +153,21 @@ void movpz(const UDSPInstruction& opc)
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// Adds secondary accumulator $axS to product register and stores result
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// in accumulator register. Low 16-bits of $acD ($acD.l) are set to 0.
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//
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// flags out: x-xx xxxx
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//
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// TEST THIS!!
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// flags out: ?-xx xx??
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void addpaxz(const UDSPInstruction& opc)
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{
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u8 dreg = (opc.hex >> 8) & 0x1;
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u8 sreg = (opc.hex >> 9) & 0x1;
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s64 prod = dsp_get_long_prod() & ~0xffff; // hm, should we really mask here?
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s64 prod = dsp_get_long_prod_prodl_zero();
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s64 ax = dsp_get_long_acx(sreg);
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s64 acc = (prod + ax) & ~0xffff;
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s64 res = prod + (ax & ~0xffff);
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zeroWriteBackLog();
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dsp_set_long_acc(dreg, acc);
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acc = dsp_get_long_acc(dreg);
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Update_SR_Register64(acc, isCarry2(prod, acc), isOverflow(prod, ax, acc));
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dsp_set_long_acc(dreg, res);
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res = dsp_get_long_acc(dreg);
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Update_SR_Register64(res);
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}
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//----
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@ -260,13 +258,13 @@ void mulmv(const UDSPInstruction& opc)
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// accumulator $axS by high part $axS.h of secondary accumulator $axS (treat
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// them both as signed).
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//
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// flags out: xx xx00
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// flags out: xx xx0x
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void mulmvz(const UDSPInstruction& opc)
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{
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u8 rreg = (opc.hex >> 8) & 0x1;
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u8 sreg = (opc.hex >> 11) & 0x1;
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s64 acc = dsp_get_long_prod() & ~0xffff;
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s64 acc = dsp_get_long_prod_prodl_zero();
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u16 axl = dsp_get_ax_l(sreg);
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u16 axh = dsp_get_ax_h(sreg);
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s64 prod = dsp_multiply(axl, axh);
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@ -282,7 +280,7 @@ void mulmvz(const UDSPInstruction& opc)
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// MULX $ax0.S, $ax1.T
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// 101s t000 xxxx xxxx
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// Multiply one part $ax0 by one part $ax1 (treat them both as signed).
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// Multiply one part $ax0 by one part $ax1.
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// Part is selected by S and T bits. Zero selects low part, one selects high part.
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void mulx(const UDSPInstruction& opc)
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{
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@ -291,8 +289,40 @@ void mulx(const UDSPInstruction& opc)
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u16 val1 = (sreg == 0) ? dsp_get_ax_l(0) : dsp_get_ax_h(0);
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u16 val2 = (treg == 0) ? dsp_get_ax_l(1) : dsp_get_ax_h(1);
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s64 prod = dsp_multiply(val1, val2, true);
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s64 prod;
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if (!treg && !sreg)
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{
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prod = dsp_multiply(val1, val2, 1);
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}
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else if (treg && !sreg)
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{
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if ((val1 >= 0x8000) && (val2 >= 0x8000))
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prod = dsp_multiply(val1, val2, 2);
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else if ((val1 >= 0x8000) && (val2 < 0x8000))
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prod = dsp_multiply(val1, val2, 1);
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else
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prod = dsp_multiply(val1, val2, 0);
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}
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else if (!treg && sreg)
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{
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if ((val2 >= 0x8000) && (val1 >= 0x8000))
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prod = dsp_multiply(val2, val1, 2);
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else if ((val2 >= 0x8000) && (val1 < 0x8000))
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prod = dsp_multiply(val2, val1, 1);
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else
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prod = dsp_multiply(val2, val1, 0);
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}
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else
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{
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if ((val1 >= 0x8000) && (val2 >= 0x8000))
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prod = dsp_multiply(val1, val2, 1);
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else if ((val1 >= 0x8000) || (val2 >= 0x8000))
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prod = dsp_multiply(val1, val2, 0);
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else
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prod = dsp_multiply(val1, val2, 1);
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}
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zeroWriteBackLog();
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dsp_set_long_prod(prod);
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@ -301,7 +331,7 @@ void mulx(const UDSPInstruction& opc)
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// MULXAC $ax0.S, $ax1.T, $acR
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// 101s t01r xxxx xxxx
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// Add product register to accumulator register $acR. Multiply one part
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// $ax0 by one part $ax1 (treat them both as signed). Part is selected by S and
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// $ax0 by one part $ax1. Part is selected by S and
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// T bits. Zero selects low part, one selects high part.
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//
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// flags out: xx xx00
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@ -314,7 +344,39 @@ void mulxac(const UDSPInstruction& opc)
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s64 acc = dsp_get_long_acc(rreg) + dsp_get_long_prod();
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u16 val1 = (sreg == 0) ? dsp_get_ax_l(0) : dsp_get_ax_h(0);
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u16 val2 = (treg == 0) ? dsp_get_ax_l(1) : dsp_get_ax_h(1);
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s64 prod = dsp_multiply(val1, val2, true);
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s64 prod;
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if (!treg && !sreg)
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{
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prod = dsp_multiply(val1, val2, 1);
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}
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else if (treg && !sreg)
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{
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if ((val1 >= 0x8000) && (val2 >= 0x8000))
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prod = dsp_multiply(val1, val2, 2);
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else if ((val1 >= 0x8000) && (val2 < 0x8000))
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prod = dsp_multiply(val1, val2, 1);
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else
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prod = dsp_multiply(val1, val2, 0);
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}
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else if (!treg && sreg)
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{
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if ((val2 >= 0x8000) && (val1 >= 0x8000))
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prod = dsp_multiply(val2, val1, 2);
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else if ((val2 >= 0x8000) && (val1 < 0x8000))
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prod = dsp_multiply(val2, val1, 1);
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else
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prod = dsp_multiply(val2, val1, 0);
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}
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else
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{
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if ((val1 >= 0x8000) && (val2 >= 0x8000))
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prod = dsp_multiply(val1, val2, 1);
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else if ((val1 >= 0x8000) || (val2 >= 0x8000))
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prod = dsp_multiply(val1, val2, 0);
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else
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prod = dsp_multiply(val1, val2, 1);
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}
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zeroWriteBackLog();
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@ -326,7 +388,7 @@ void mulxac(const UDSPInstruction& opc)
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// MULXMV $ax0.S, $ax1.T, $acR
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// 101s t11r xxxx xxxx
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// Move product register to accumulator register $acR. Multiply one part
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// $ax0 by one part $ax1 (treat them both as signed). Part is selected by S and
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// $ax0 by one part $ax1. Part is selected by S and
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// T bits. Zero selects low part, one selects high part.
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//
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// flags out: xx xx00
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@ -337,9 +399,41 @@ void mulxmv(const UDSPInstruction& opc)
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u8 sreg = (opc.hex >> 12) & 0x1;
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s64 acc = dsp_get_long_prod();
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s16 val1 = (sreg == 0) ? dsp_get_ax_l(0) : dsp_get_ax_h(0);
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s16 val2 = (treg == 0) ? dsp_get_ax_l(1) : dsp_get_ax_h(1);
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s64 prod = dsp_multiply(val1, val2, true);
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u16 val1 = (sreg == 0) ? dsp_get_ax_l(0) : dsp_get_ax_h(0);
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u16 val2 = (treg == 0) ? dsp_get_ax_l(1) : dsp_get_ax_h(1);
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s64 prod;
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if (!treg && !sreg)
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{
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prod = dsp_multiply(val1, val2, 1);
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}
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else if (treg && !sreg)
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{
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if ((val1 >= 0x8000) && (val2 >= 0x8000))
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prod = dsp_multiply(val1, val2, 2);
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else if ((val1 >= 0x8000) && (val2 < 0x8000))
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prod = dsp_multiply(val1, val2, 1);
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else
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prod = dsp_multiply(val1, val2, 0);
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}
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else if (!treg && sreg)
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{
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if ((val2 >= 0x8000) && (val1 >= 0x8000))
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prod = dsp_multiply(val2, val1, 2);
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else if ((val2 >= 0x8000) && (val1 < 0x8000))
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prod = dsp_multiply(val2, val1, 1);
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else
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prod = dsp_multiply(val2, val1, 0);
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}
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else
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{
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if ((val1 >= 0x8000) && (val2 >= 0x8000))
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prod = dsp_multiply(val1, val2, 1);
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else if ((val1 >= 0x8000) || (val2 >= 0x8000))
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prod = dsp_multiply(val1, val2, 0);
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else
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prod = dsp_multiply(val1, val2, 1);
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}
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zeroWriteBackLog();
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@ -351,8 +445,8 @@ void mulxmv(const UDSPInstruction& opc)
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// MULXMV $ax0.S, $ax1.T, $acR
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// 101s t01r xxxx xxxx
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// Move product register to accumulator register $acR and clear low part
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// of accumulator register $acR.l. Multiply one part $ax0 by one part $ax1 (treat
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// them both as signed). Part is selected by S and T bits. Zero selects low part,
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// of accumulator register $acR.l. Multiply one part $ax0 by one part $ax1
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// Part is selected by S and T bits. Zero selects low part,
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// one selects high part.
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//
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// flags out: xx xx00
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@ -362,10 +456,42 @@ void mulxmvz(const UDSPInstruction& opc)
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u8 treg = (opc.hex >> 11) & 0x1;
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u8 sreg = (opc.hex >> 12) & 0x1;
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s64 acc = dsp_get_long_prod() & ~0xffff;
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s64 acc = dsp_get_long_prod_prodl_zero();
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u16 val1 = (sreg == 0) ? dsp_get_ax_l(0) : dsp_get_ax_h(0);
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u16 val2 = (treg == 0) ? dsp_get_ax_l(1) : dsp_get_ax_h(1);
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s64 prod = dsp_multiply(val1, val2, true);
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s64 prod;
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if (!treg && !sreg)
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{
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prod = dsp_multiply(val1, val2, 1);
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}
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else if (treg && !sreg)
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{
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if ((val1 >= 0x8000) && (val2 >= 0x8000))
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prod = dsp_multiply(val1, val2, 2);
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else if ((val1 >= 0x8000) && (val2 < 0x8000))
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prod = dsp_multiply(val1, val2, 1);
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else
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prod = dsp_multiply(val1, val2, 0);
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}
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else if (!treg && sreg)
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{
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if ((val2 >= 0x8000) && (val1 >= 0x8000))
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prod = dsp_multiply(val2, val1, 2);
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else if ((val2 >= 0x8000) && (val1 < 0x8000))
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prod = dsp_multiply(val2, val1, 1);
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else
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prod = dsp_multiply(val2, val1, 0);
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}
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else
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{
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if ((val1 >= 0x8000) && (val2 >= 0x8000))
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prod = dsp_multiply(val1, val2, 1);
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else if ((val1 >= 0x8000) || (val2 >= 0x8000))
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prod = dsp_multiply(val1, val2, 0);
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else
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prod = dsp_multiply(val1, val2, 1);
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}
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zeroWriteBackLog();
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@ -460,7 +586,7 @@ void mulcmvz(const UDSPInstruction& opc)
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u8 treg = (opc.hex >> 11) & 0x1;
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u8 sreg = (opc.hex >> 12) & 0x1;
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s64 acc = dsp_get_long_prod() & ~0xffff;
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s64 acc = dsp_get_long_prod_prodl_zero();
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u16 accm = dsp_get_acc_m(sreg);
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u16 axh = dsp_get_ax_h(treg);
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s64 prod = dsp_multiply(accm, axh);
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