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Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
+ a couple of (serious...) fixes for some of my mistakes, and some warning fixes git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3411 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -316,18 +316,18 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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//SetItem(_Index, COLUMN_TITLE, wxString(wxString(rISOFile.GetName()).wc_str(convFrom) , convTo), -1);
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//SetItem(_Index, COLUMN_NOTES, wxString(wxString(rISOFile.GetDescription()).wc_str(convFrom) , convTo), -1);
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m_gameList.append(std::string(name.mb_str()) + " (J)\n");
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if (CopySJISToString(name, rISOFile.GetName(0).c_str()))
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SetItem(_Index, COLUMN_TITLE, name, -1);
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if (CopySJISToString(description, rISOFile.GetDescription(0).c_str()))
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SetItem(_Index, COLUMN_NOTES, description, -1);
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m_gameList.append(std::string(name.mb_str()) + " (J)\n");
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break;
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case DiscIO::IVolume::COUNTRY_USA:
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m_gameList.append(std::string(name.mb_str()) + " (U)\n");
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if (CopySJISToString(name, rISOFile.GetName(0).c_str()))
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SetItem(_Index, COLUMN_TITLE, name, -1);
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if (CopySJISToString(description, rISOFile.GetDescription(0).c_str()))
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SetItem(_Index, COLUMN_NOTES, description, -1);
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m_gameList.append(std::string(name.mb_str()) + " (U)\n");
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break;
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default:
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m_gameList.append(std::string(
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