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Make cast from int to float explicit in shader
This should fix this panic message I saw when playing Super Mario Strikers: Failed to compile pixel shader [...]: error C7011: implicit cast from "int" to "float"
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@ -564,7 +564,7 @@ static inline T GeneratePixelShader(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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// Opengl has reversed vertical screenspace coordiantes
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// Opengl has reversed vertical screenspace coordiantes
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if (ApiType == API_OPENGL)
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if (ApiType == API_OPENGL)
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out.Write("\tscreenpos.y = %i - screenpos.y;\n", EFB_HEIGHT);
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out.Write("\tscreenpos.y = %i.0 - screenpos.y;\n", EFB_HEIGHT);
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out.Write("\tint zCoord = int(" I_ZSLOPE".z + " I_ZSLOPE".x * screenpos.x + " I_ZSLOPE".y * screenpos.y);\n");
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out.Write("\tint zCoord = int(" I_ZSLOPE".z + " I_ZSLOPE".x * screenpos.x + " I_ZSLOPE".y * screenpos.y);\n");
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}
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}
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