Android: Add a progress dialog for disc image conversion

This commit is contained in:
JosJuice
2020-06-25 19:38:02 +02:00
parent 7d6debb907
commit d9f3e382fe
7 changed files with 127 additions and 20 deletions

View File

@ -12,6 +12,7 @@ import android.view.Surface;
import androidx.appcompat.app.AlertDialog;
import org.dolphinemu.dolphinemu.activities.EmulationActivity;
import org.dolphinemu.dolphinemu.utils.CompressCallback;
import org.dolphinemu.dolphinemu.utils.Log;
import org.dolphinemu.dolphinemu.utils.Rumble;
@ -430,7 +431,8 @@ public final class NativeLibrary
public static native boolean InstallWAD(String file);
public static native boolean ConvertDiscImage(String inPath, String outPath, int platform,
int format, int blockSize, int compression, int compressionLevel, boolean scrub);
int format, int blockSize, int compression, int compressionLevel, boolean scrub,
CompressCallback callback);
public static native String FormatSize(long bytes, int decimals);

View File

@ -1,5 +1,6 @@
package org.dolphinemu.dolphinemu.fragments;
import android.app.ProgressDialog;
import android.content.Context;
import android.os.Bundle;
import android.view.LayoutInflater;
@ -108,6 +109,9 @@ public class ConvertFragment extends Fragment implements View.OnClickListener
private GameFile gameFile;
private volatile boolean mCanceled;
private volatile Thread mThread = null;
public static ConvertFragment newInstance(String gamePath)
{
Bundle args = new Bundle();
@ -181,6 +185,15 @@ public class ConvertFragment extends Fragment implements View.OnClickListener
valueWrapper.setPosition(i);
}
@Override
public void onStop()
{
super.onStop();
mCanceled = true;
joinThread();
}
private Spinner populateSpinner(int spinnerId, int entriesId, int valuesId,
SpinnerValue valueWrapper)
{
@ -339,33 +352,88 @@ public class ConvertFragment extends Fragment implements View.OnClickListener
private void convert()
{
final int PROGRESS_RESOLUTION = 1000;
Context context = requireContext();
// TODO: Let the user select a path
String outPath = gameFile.getPath() + ".converted";
boolean success = NativeLibrary.ConvertDiscImage(gameFile.getPath(), outPath,
gameFile.getPlatform(), mFormat.getValue(context), mBlockSize.getValueOr(context,0),
mCompression.getValueOr(context,0), mCompressionLevel.getValueOr(context,0),
getRemoveJunkData());
joinThread();
AlertDialog.Builder builder = new AlertDialog.Builder(context, R.style.DolphinDialogBase);
if (success)
mCanceled = false;
ProgressDialog progressDialog = new ProgressDialog(context, R.style.DolphinDialogBase);
progressDialog.setTitle(R.string.convert_converting);
progressDialog.setIndeterminate(false);
progressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL);
progressDialog.setMax(PROGRESS_RESOLUTION);
progressDialog.setCancelable(true);
progressDialog.setOnCancelListener((dialog) -> mCanceled = true);
progressDialog.show();
mThread = new Thread(() ->
{
builder.setMessage(R.string.convert_success_message)
.setCancelable(false)
.setPositiveButton(R.string.ok, (dialog, i) ->
boolean success = NativeLibrary.ConvertDiscImage(gameFile.getPath(), outPath,
gameFile.getPlatform(), mFormat.getValue(context), mBlockSize.getValueOr(context, 0),
mCompression.getValueOr(context, 0), mCompressionLevel.getValueOr(context, 0),
getRemoveJunkData(), (text, completion) ->
{
dialog.dismiss();
requireActivity().finish();
requireActivity().runOnUiThread(() ->
{
progressDialog.setMessage(text);
progressDialog.setProgress((int) (completion * PROGRESS_RESOLUTION));
});
return !mCanceled;
});
}
else
if (!mCanceled)
{
requireActivity().runOnUiThread(() ->
{
progressDialog.dismiss();
AlertDialog.Builder builder = new AlertDialog.Builder(context, R.style.DolphinDialogBase);
if (success)
{
builder.setMessage(R.string.convert_success_message)
.setCancelable(false)
.setPositiveButton(R.string.ok, (dialog, i) ->
{
dialog.dismiss();
requireActivity().finish();
});
}
else
{
builder.setMessage(R.string.convert_failure_message)
.setPositiveButton(R.string.ok, (dialog, i) -> dialog.dismiss());
}
AlertDialog alert = builder.create();
alert.show();
});
}
});
mThread.start();
}
private void joinThread()
{
if (mThread != null)
{
builder.setMessage(R.string.convert_failure_message)
.setPositiveButton(R.string.ok, (dialog, i) -> dialog.dismiss());
try
{
mThread.join();
}
catch (InterruptedException ignored)
{
}
}
AlertDialog alert = builder.create();
alert.show();
}
}

View File

@ -0,0 +1,6 @@
package org.dolphinemu.dolphinemu.utils;
public interface CompressCallback
{
boolean run(String text, float completion);
}

View File

@ -337,6 +337,7 @@
<string name="convert_compression_level">Compression Level</string>
<string name="convert_remove_junk_data">Remove Junk Data (Irreversible)</string>
<string name="convert_convert">Convert</string>
<string name="convert_converting">Converting</string>
<string name="convert_warning_iso">Removing junk data does not save any space when converting to ISO (unless you package the ISO file in a compressed file format such as ZIP afterwards). Do you want to continue anyway?</string>
<string name="convert_warning_gcz">Converting Wii disc images to GCZ without removing junk data does not save any noticeable amount of space compared to converting to ISO. Do you want to continue anyway?</string>
<string name="convert_success_message">The disc image was successfully converted.</string>