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VideoCommon: Header cleanup
Also remedies places where the video backends and core rely on things being indirectly included.
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@ -14,7 +14,7 @@ bool active = false;
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u16 coords[4] = { 0x80, 0xA0, 0x80, 0xA0 };
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// Save state
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void DoState(PointerWrap &p)
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void DoState(PointerWrap& p)
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{
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p.Do(active);
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p.Do(coords);
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