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VideoCommon: Header cleanup
Also remedies places where the video backends and core rely on things being indirectly included.
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@ -3,19 +3,18 @@
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// Refer to the license.txt file included.
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#include <atomic>
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#include <cstring>
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#include "Common/Assert.h"
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#include "Common/Atomic.h"
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#include "Common/BlockingLoop.h"
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#include "Common/ChunkFile.h"
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#include "Common/CPUDetect.h"
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#include "Common/Event.h"
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#include "Common/FPURoundMode.h"
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#include "Common/MemoryUtil.h"
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#include "Common/Thread.h"
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#include "Common/MsgHandler.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/NetPlayProto.h"
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#include "Core/HW/Memmap.h"
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@ -25,10 +24,8 @@
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Fifo
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{
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