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VideoCommon: Header cleanup
Also remedies places where the video backends and core rely on things being indirectly included.
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@ -5,13 +5,13 @@
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#pragma once
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#include <cstring>
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#include "Common/Common.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "Common/CommonTypes.h"
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extern u8* g_video_buffer_read_ptr;
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extern u8* g_vertex_manager_write_ptr;
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__forceinline void DataSkip(u32 skip)
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{
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g_video_buffer_read_ptr += skip;
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