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VideoCommon: Header cleanup
Also remedies places where the video backends and core rely on things being indirectly included.
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@ -4,26 +4,25 @@
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#include <type_traits>
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#include "Common/Common.h"
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoader_TextCoord.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VertexLoaderUtils.h"
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template <int N>
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void LOG_TEX();
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template <>
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__forceinline void LOG_TEX<1>()
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void LOG_TEX<1>()
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{
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// warning: mapping buffer should be disabled to use this
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// PRIM_LOG("tex: %f, ", ((float*)g_vertex_manager_write_ptr)[-1]);
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}
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template <>
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__forceinline void LOG_TEX<2>()
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void LOG_TEX<2>()
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{
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// warning: mapping buffer should be disabled to use this
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// PRIM_LOG("tex: %f %f, ", ((float*)g_vertex_manager_write_ptr)[-2], ((float*)g_vertex_manager_write_ptr)[-1]);
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