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GameList: Show game mod descriptor .json files in game list.
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@ -107,6 +107,7 @@ public:
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bool IsVolumeSizeAccurate() const { return m_volume_size_is_accurate; }
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bool IsDatelDisc() const { return m_is_datel_disc; }
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bool IsNKit() const { return m_is_nkit; }
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bool IsModDescriptor() const;
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const GameBanner& GetBannerImage() const;
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const GameCover& GetCoverImage() const;
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void DoState(PointerWrap& p);
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@ -132,6 +133,7 @@ private:
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bool IsElfOrDol() const;
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bool ReadXMLMetadata(const std::string& path);
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bool ReadPNGBanner(const std::string& path);
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bool TryLoadGameModDescriptorBanner();
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// IMPORTANT: Nearly all data members must be save/restored in DoState.
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// If anything is changed, make sure DoState handles it properly and
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