Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function.

This commit is contained in:
Ryan Houdek
2013-11-25 00:06:29 +00:00
parent 2c09e8fc5a
commit da3eef1019
6 changed files with 10 additions and 10 deletions

View File

@ -200,7 +200,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
char ps_rgba6_to_rgb8[] =
"uniform sampler2DRect samp9;\n"
"COLOROUT(ocol0)\n"
"out vec4 ocol0;\n"
"void main()\n"
"{\n"
" ivec4 src6 = ivec4(round(texture2DRect(samp9, gl_FragCoord.xy) * 63.f));\n"
@ -214,7 +214,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
char ps_rgb8_to_rgba6[] =
"uniform sampler2DRect samp9;\n"
"COLOROUT(ocol0)\n"
"out vec4 ocol0;\n"
"void main()\n"
"{\n"
" ivec4 src8 = ivec4(round(texture2DRect(samp9, gl_FragCoord.xy) * 255.f));\n"