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Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function.
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@ -304,7 +304,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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if (ApiType == API_OPENGL)
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{
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out.Write("COLOROUT(ocol0)\n");
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out.Write("out vec4 ocol0;\n");
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if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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out.Write("out vec4 ocol1;\n");
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