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Committing some cleanups by avindra:
- fix numerous warnings - make some variables unsigned - remove redundant code and header inclusions - make code more compact in lots of cases Committing some additional changes by myself: - additional header cleanups - cleanup DX11 initialization/shutdown process (hinted at by avindra) - Remove the cgD3D9 stuff from Externals since it's no longer needed git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5903 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -72,7 +72,7 @@ D3DTexture2D* D3DTexture2D::Create(unsigned int width, unsigned int height, D3D1
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void D3DTexture2D::AddRef()
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{
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ref++;
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++ref;
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}
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UINT D3DTexture2D::Release()
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