Committing some cleanups by avindra:

- fix numerous warnings
- make some variables unsigned
- remove redundant code and header inclusions
- make code more compact in lots of cases

Committing some additional changes by myself:
- additional header cleanups
- cleanup DX11 initialization/shutdown process (hinted at by avindra)
- Remove the cgD3D9 stuff from Externals since it's no longer needed

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5903 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-07-18 10:11:34 +00:00
parent b0041f00a3
commit da4c3a5f29
17 changed files with 73 additions and 417 deletions

View File

@ -481,10 +481,13 @@ void InitUtils()
clearvb = CreateQuadVertexBuffer(4*sizeof(ClearVertex), cqcoords);
CHECK(clearvb!=NULL, "Create vertex buffer of drawClearQuad");
SetDebugObjectName((ID3D11DeviceChild*)clearvb, "vertex buffer of drawClearQuad");
font.Init();
}
void ShutdownUtils()
{
font.Shutdown();
SAFE_RELEASE(point_copy_sampler);
SAFE_RELEASE(linear_copy_sampler);
SAFE_RELEASE(stqvb);