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Committing some cleanups by avindra:
- fix numerous warnings - make some variables unsigned - remove redundant code and header inclusions - make code more compact in lots of cases Committing some additional changes by myself: - additional header cleanups - cleanup DX11 initialization/shutdown process (hinted at by avindra) - Remove the cgD3D9 stuff from Externals since it's no longer needed git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5903 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -21,7 +21,6 @@
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#include "VertexShaderGen.h"
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#include "PixelShaderGen.h"
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#include <stack>
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using std::stack;
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namespace D3D
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