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Committing some cleanups by avindra:
- fix numerous warnings - make some variables unsigned - remove redundant code and header inclusions - make code more compact in lots of cases Committing some additional changes by myself: - additional header cleanups - cleanup DX11 initialization/shutdown process (hinted at by avindra) - Remove the cgD3D9 stuff from Externals since it's no longer needed git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5903 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -173,7 +173,6 @@ void VertexShaderCache::Init()
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for (k = 0;k < 32;k++) vs_constant_offset_table[C_NORMALMATRICES+k] = 568+4*k;
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for (k = 0;k < 64;k++) vs_constant_offset_table[C_POSTTRANSFORMMATRICES+k] = 696+4*k;
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for (k = 0;k < 4;k++) vs_constant_offset_table[C_DEPTHPARAMS+k] = 952+4*k;
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if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
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File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
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@ -186,8 +185,7 @@ void VertexShaderCache::Init()
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void VertexShaderCache::Clear()
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{
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VSCache::iterator iter = vshaders.begin();
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for (; iter != vshaders.end(); ++iter)
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for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); ++iter)
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iter->second.Destroy();
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vshaders.clear();
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}
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