InputCommon: Simplified StickGate interface and moved class into its own file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code.

This commit is contained in:
Jordan Woyak
2018-12-21 16:11:00 -06:00
parent ceb28a2302
commit da9bcf83ef
8 changed files with 125 additions and 100 deletions

View File

@ -0,0 +1,55 @@
// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "InputCommon/ControlReference/ControlReference.h"
namespace ControllerEmu
{
// An abstract class representing the plastic shell that limits an analog stick's movement.
class StickGate
{
public:
// Angle is in radians and should be non-negative
virtual ControlState GetRadiusAtAngle(double ang) const = 0;
virtual ~StickGate() = default;
};
// An octagon-shaped stick gate is found on most Nintendo GC/Wii analog sticks.
class OctagonStickGate : public StickGate
{
public:
// Radius of circumscribed circle
explicit OctagonStickGate(ControlState radius);
ControlState GetRadiusAtAngle(double ang) const override final;
private:
const ControlState m_radius;
};
// A round-shaped stick gate. Possibly found on 3rd-party accessories.
class RoundStickGate : public StickGate
{
public:
explicit RoundStickGate(ControlState radius);
ControlState GetRadiusAtAngle(double ang) const override final;
private:
const ControlState m_radius;
};
// A square-shaped stick gate. e.g. keyboard input.
class SquareStickGate : public StickGate
{
public:
explicit SquareStickGate(ControlState half_width);
ControlState GetRadiusAtAngle(double ang) const override final;
private:
const ControlState m_half_width;
};
} // namespace ControllerEmu