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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Use emplace() instead of insert() where applicable for maps.
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@ -315,9 +315,11 @@ ID3D11SamplerState* StateCache::Get(SamplerState state)
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ID3D11SamplerState* res = nullptr;
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HRESULT hr = D3D::device->CreateSamplerState(&sampdc, &res);
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if (FAILED(hr)) PanicAlert("Fail %s %d\n", __FILE__, __LINE__);
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if (FAILED(hr))
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PanicAlert("Fail %s %d\n", __FILE__, __LINE__);
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D3D::SetDebugObjectName((ID3D11DeviceChild*)res, "sampler state used to emulate the GX pipeline");
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m_sampler.insert(std::make_pair(state.packed, res));
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m_sampler.emplace(state.packed, res);
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return res;
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}
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@ -394,9 +396,11 @@ ID3D11BlendState* StateCache::Get(BlendState state)
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ID3D11BlendState* res = nullptr;
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HRESULT hr = D3D::device->CreateBlendState(&blenddc, &res);
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if (FAILED(hr)) PanicAlert("Failed to create blend state at %s %d\n", __FILE__, __LINE__);
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if (FAILED(hr))
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PanicAlert("Failed to create blend state at %s %d\n", __FILE__, __LINE__);
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D3D::SetDebugObjectName((ID3D11DeviceChild*)res, "blend state used to emulate the GX pipeline");
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m_blend.insert(std::make_pair(state.packed, res));
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m_blend.emplace(state.packed, res);
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return res;
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}
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@ -415,9 +419,11 @@ ID3D11RasterizerState* StateCache::Get(RasterizerState state)
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ID3D11RasterizerState* res = nullptr;
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HRESULT hr = D3D::device->CreateRasterizerState(&rastdc, &res);
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if (FAILED(hr)) PanicAlert("Failed to create rasterizer state at %s %d\n", __FILE__, __LINE__);
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if (FAILED(hr))
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PanicAlert("Failed to create rasterizer state at %s %d\n", __FILE__, __LINE__);
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D3D::SetDebugObjectName((ID3D11DeviceChild*)res, "rasterizer state used to emulate the GX pipeline");
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m_raster.insert(std::make_pair(state.packed, res));
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m_raster.emplace(state.packed, res);
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return res;
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}
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@ -466,10 +472,12 @@ ID3D11DepthStencilState* StateCache::Get(ZMode state)
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ID3D11DepthStencilState* res = nullptr;
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HRESULT hr = D3D::device->CreateDepthStencilState(&depthdc, &res);
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if (SUCCEEDED(hr)) D3D::SetDebugObjectName((ID3D11DeviceChild*)res, "depth-stencil state used to emulate the GX pipeline");
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else PanicAlert("Failed to create depth state at %s %d\n", __FILE__, __LINE__);
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if (SUCCEEDED(hr))
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D3D::SetDebugObjectName((ID3D11DeviceChild*)res, "depth-stencil state used to emulate the GX pipeline");
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else
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PanicAlert("Failed to create depth state at %s %d\n", __FILE__, __LINE__);
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m_depth.insert(std::make_pair(state.hex, res));
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m_depth.emplace(state.hex, res);
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return res;
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}
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