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D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4301 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -100,9 +100,8 @@ void VertexShaderManager::SetConstants()
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int startn = nNormalMatricesChanged[0] / 3;
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int endn = (nNormalMatricesChanged[1] + 2) / 3;
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const float *pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
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for (int i = startn; i < endn; ++i, pnstart += 3)
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SetVSConstant4fv(C_NORMALMATRICES + i, pnstart); // looks like we're reading one too much..
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nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
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SetMultiVSConstant3fv(C_NORMALMATRICES + startn, endn - startn, pnstart);
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nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
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}
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if (nPostTransformMatricesChanged[0] >= 0)
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@ -165,9 +164,7 @@ void VertexShaderManager::SetConstants()
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const float *norm = (const float *)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
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SetMultiVSConstant4fv(C_POSNORMALMATRIX, 3, pos);
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SetVSConstant4fv(C_POSNORMALMATRIX+3, norm);
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SetVSConstant4fv(C_POSNORMALMATRIX+4, norm + 3);
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SetVSConstant4fv(C_POSNORMALMATRIX+5, norm + 6);
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SetMultiVSConstant3fv(C_POSNORMALMATRIX + 3, 3, norm);
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}
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if (bTexMatricesChanged[0])
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