D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4301 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-19 10:46:25 +00:00
parent 0d9543030b
commit dae1a68bfc
9 changed files with 81 additions and 30 deletions

View File

@ -73,6 +73,7 @@ void SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture);
void SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);
void SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
void SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
void SetVertexDeclaration(LPDIRECT3DVERTEXDECLARATION9 decl);
void ApplyCachedState();
// Utility functions for vendor specific hacks. So far, just the one.