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AVIDump: Hard code rgba.
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@ -848,8 +848,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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CheckHR(s_screenshot_texture->Map(0, &read_range, &screenshot_texture_map));
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DumpFrameData(reinterpret_cast<const u8*>(screenshot_texture_map), source_width, source_height,
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dst_location.PlacedFootprint.Footprint.RowPitch,
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AVIDump::DumpFormat::FORMAT_RGBA);
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dst_location.PlacedFootprint.Footprint.RowPitch);
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FinishFrameData();
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D3D12_RANGE write_range = {};
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