Move user directory detection location to UICommon.

The UI should decide on where it wants the user directory, not our core system.
This is in anticipation of some upcoming work on Android which will need proper user directory setting.
This commit is contained in:
Ryan Houdek
2015-02-25 03:23:42 -06:00
parent 792e166f87
commit db06f058e4
8 changed files with 98 additions and 68 deletions

View File

@ -21,7 +21,6 @@
#include <direct.h> // getcwd
#include <io.h>
#include <shellapi.h>
#include <shlobj.h> // for SHGetFolderPath
#include <windows.h>
#else
#include <dirent.h>
@ -743,66 +742,6 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
// Set up all paths and files on the first run
if (paths[D_USER_IDX].empty())
{
#ifdef _WIN32
// Detect where the User directory is. There are five different cases (on top of the
// command line flag, which overrides all this):
// 1. GetExeDirectory()\portable.txt exists
// -> Use GetExeDirectory()\User
// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
// -> Use GetExeDirectory()\User
// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
// -> Use this as the user directory path
// 4. My Documents exists
// -> Use My Documents\Dolphin Emulator as the User directory path
// 5. Default
// -> Use GetExeDirectory()\User
// Check our registry keys
HKEY hkey;
DWORD local = 0;
TCHAR configPath[MAX_PATH] = {0};
if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS)
{
DWORD size = 4;
if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr, reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
local = 0;
size = MAX_PATH;
if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, (LPBYTE)configPath, &size) != ERROR_SUCCESS)
configPath[0] = 0;
RegCloseKey(hkey);
}
local = local || File::Exists(GetExeDirectory() + DIR_SEP "portable.txt");
// Get Program Files path in case we need it.
TCHAR my_documents[MAX_PATH];
bool my_documents_found = SUCCEEDED(SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, my_documents));
if (local) // Case 1-2
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
else if (configPath[0]) // Case 3
paths[D_USER_IDX] = TStrToUTF8(configPath);
else if (my_documents_found) // Case 4
paths[D_USER_IDX] = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
else // Case 5
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
// Prettify the path: it will be displayed in some places, we don't want a mix of \ and /.
paths[D_USER_IDX] = ReplaceAll(paths[D_USER_IDX], "\\", DIR_SEP);
// Make sure it ends in DIR_SEP.
if (*paths[D_USER_IDX].rbegin() != DIR_SEP_CHR)
paths[D_USER_IDX] += DIR_SEP;
#else
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
else
paths[D_USER_IDX] = std::string(getenv("HOME") ?
getenv("HOME") : getenv("PWD") ?
getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
#endif
paths[D_GCUSER_IDX] = paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
paths[D_WIIROOT_IDX] = paths[D_USER_IDX] + WII_USER_DIR;
paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;