Move async checking for pressed keys into Host_GetKeyState()

and use wxGetKeyState on platforms other than Windows.

I am not sure if wxGetKeyState is unreliable on Windows or if
the use of GetAsyncKeyState() is simply historical, but for now
I've left the Windows call in there just in case.

This does mean that Host_GetKeyState() is currently only valid
for the small set of keycodes that overlap between wx and Win32,
one of which is VK_TAB/WXK_TAB.

Anyway, please test wxGetKeyState on Windows and remove the
ifdef if it works, so we can extend it to the remaining hotkeys.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6988 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2011-01-30 16:40:38 +00:00
parent 864d24a86e
commit db1765c425
8 changed files with 26 additions and 60 deletions

View File

@ -146,27 +146,3 @@ int main(int argc, char* argv[])
}
return 0;
}
// Pretend that we are a host so we can link to core.... urgh.
//==============================================================
void Host_UpdateMainFrame(){}
void Host_UpdateDisasmDialog(){}
void Host_UpdateLogDisplay(){}
void Host_UpdateMemoryView(){}
void Host_NotifyMapLoaded(){}
void Host_ShowJitResults(unsigned int address){}
void Host_UpdateBreakPointView(){}
void Host_SetDebugMode(bool enable){}
void Host_SetWaitCursor(bool enable){}
void Host_UpdateStatusBar(const char* _pText, int Filed = 0){}
void Host_SysMessage(const char *fmt, ...){}
void Host_SetWiiMoteConnectionState(int _State){}
void Host_UpdateLeds(int bits){}
void Host_UpdateSpeakerStatus(int index, int bits){}
void Host_UpdateStatus(){}
void Host_Message(int){}