VertexManager cleanup

This commit is contained in:
Jordan Woyak
2013-02-22 01:41:52 -06:00
parent 21bd5be753
commit db1be085c2
6 changed files with 54 additions and 82 deletions

View File

@ -211,11 +211,6 @@ void VertexManager::Draw(UINT stride)
void VertexManager::vFlush()
{
if (s_pBaseBufferPointer == s_pCurBufferPointer) return;
if (Flushed) return;
Flushed=true;
VideoFifo_CheckEFBAccess();
u32 usedtextures = 0;
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
if (bpmem.tevorders[i / 2].getEnable(i & 1))
@ -263,12 +258,12 @@ void VertexManager::vFlush()
g_nativeVertexFmt->m_components))
{
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
goto shader_fail;
return;
}
if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
{
GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
goto shader_fail;
return;
}
LoadBuffers();
unsigned int stride = g_nativeVertexFmt->GetVertexStride();
@ -280,9 +275,6 @@ void VertexManager::vFlush()
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
g_renderer->RestoreState();
shader_fail:
ResetBuffer();
}
} // namespace