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VertexManager cleanup
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@ -211,11 +211,6 @@ void VertexManager::Draw(UINT stride)
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void VertexManager::vFlush()
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{
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if (s_pBaseBufferPointer == s_pCurBufferPointer) return;
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if (Flushed) return;
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Flushed=true;
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VideoFifo_CheckEFBAccess();
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u32 usedtextures = 0;
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
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if (bpmem.tevorders[i / 2].getEnable(i & 1))
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@ -263,12 +258,12 @@ void VertexManager::vFlush()
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g_nativeVertexFmt->m_components))
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{
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GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
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goto shader_fail;
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return;
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}
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if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
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{
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GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
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goto shader_fail;
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return;
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}
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LoadBuffers();
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unsigned int stride = g_nativeVertexFmt->GetVertexStride();
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@ -280,9 +275,6 @@ void VertexManager::vFlush()
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GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
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g_renderer->RestoreState();
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shader_fail:
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ResetBuffer();
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}
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} // namespace
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