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AbstractTexture: Drop slow map readback path
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@ -38,14 +38,8 @@ public:
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static void SetStage();
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private:
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std::optional<RawTextureInfo> MapFullImpl() override;
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std::optional<RawTextureInfo> MapRegionImpl(u32 level, u32 x, u32 y, u32 width,
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u32 height) override;
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void MapRegionSlow(u32 level, u32 x, u32 y, u32 width, u32 height);
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GLuint m_texId;
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GLuint m_framebuffer = 0;
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std::vector<u8> m_staging_data;
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};
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class OGLStagingTexture final : public AbstractStagingTexture
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