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Made the graphics plugins use a shared configuration dialog. There are a few minor issues: unsupported settings are shown, dx9 3d settings are missing, tabs/groups could be organized better, could use tooltips, cmake and scons need to be fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6422 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
71
Source/Core/VideoUICommon/Src/VideoConfigDiag.h
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71
Source/Core/VideoUICommon/Src/VideoConfigDiag.h
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#ifndef _CONFIG_DIAG_H_
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#define _CONFIG_DIAG_H_
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#include <vector>
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#include <string>
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#include "VideoConfig.h"
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#include <wx/wx.h>
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#include <wx/textctrl.h>
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#include <wx/button.h>
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#include <wx/stattext.h>
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#include <wx/combobox.h>
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#include <wx/checkbox.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/spinctrl.h>
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template <typename W>
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class BoolSetting : public W
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{
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public:
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BoolSetting(wxWindow* parent, const wxString& label, bool &setting, bool reverse = false, long style = 0);
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void UpdateValue(wxCommandEvent& ev)
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{
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m_setting = (ev.GetInt() != 0) ^ m_reverse;
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}
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private:
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bool &m_setting;
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const bool m_reverse;
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};
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class SettingChoice : public wxChoice
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{
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public:
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SettingChoice(wxWindow* parent, int &setting, int num = 0, const wxString choices[] = NULL);
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void UpdateValue(wxCommandEvent& ev);
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private:
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int &m_setting;
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};
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class VideoConfigDiag : public wxDialog
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{
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public:
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VideoConfigDiag(wxWindow* parent, const std::string &title,
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const std::vector<std::string> &adapters = std::vector<std::string>(),
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const std::vector<std::string> &aamodes = std::vector<std::string>(),
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const std::vector<std::string> &ppshader = std::vector<std::string>());
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VideoConfig &vconfig;
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protected:
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void Event_StcSafe(wxCommandEvent &) { vconfig.iSafeTextureCache_ColorSamples = 0; }
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void Event_StcNormal(wxCommandEvent &) { vconfig.iSafeTextureCache_ColorSamples = 512; }
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void Event_StcFast(wxCommandEvent &) { vconfig.iSafeTextureCache_ColorSamples = 128; }
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void Event_PPShader(wxCommandEvent &ev)
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{
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const int sel = ev.GetInt();
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if (sel)
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vconfig.sPostProcessingShader = ev.GetString().mb_str();
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else
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vconfig.sPostProcessingShader.clear();
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}
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void CloseDiag(wxCommandEvent&);
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};
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#endif
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