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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Made the graphics plugins use a shared configuration dialog. There are a few minor issues: unsupported settings are shown, dx9 3d settings are missing, tabs/groups could be organized better, could use tooltips, cmake and scons need to be fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6422 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,8 +22,7 @@
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#include "debugger/debugger.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "DlgSettings.h"
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GFXConfigDialogDX *m_ConfigFrame = NULL;
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#include "VideoConfigDiag.h"
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#endif // HAVE_WX
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#if defined(HAVE_WX) && HAVE_WX
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@ -45,7 +44,6 @@ GFXConfigDialogDX *m_ConfigFrame = NULL;
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#include "CommandProcessor.h"
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#include "PixelEngine.h"
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#include "OnScreenDisplay.h"
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#include "DlgSettings.h"
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#include "D3DTexture.h"
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#include "D3DUtil.h"
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#include "EmuWindow.h"
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@ -181,12 +179,28 @@ void DllConfig(void *_hParent)
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g_Config.GameIniLoad(globals->game_ini);
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UpdateActiveConfig();
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#if defined(HAVE_WX) && HAVE_WX
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m_ConfigFrame = new GFXConfigDialogDX((wxWindow *)_hParent);
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m_ConfigFrame->CreateGUIControls();
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m_ConfigFrame->ShowModal();
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m_ConfigFrame->Destroy();
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// adapters
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std::vector<std::string> adapters;
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for (int i = 0; i < D3D::GetNumAdapters(); ++i)
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adapters.push_back(D3D::GetAdapter(i).ident.Description);
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// aamodes
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std::vector<std::string> aamodes;
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if (g_Config.iAdapter < D3D::GetNumAdapters())
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{
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const D3D::Adapter &adapter = D3D::GetAdapter(g_Config.iAdapter);
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for (int i = 0; i < adapter.aa_levels.size(); ++i)
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aamodes.push_back(adapter.aa_levels[i].name);
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}
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VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, "Direct3D9", adapters, aamodes);
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diag->ShowModal();
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diag->Destroy();
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#endif
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g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
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if (!s_PluginInitialized)
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D3D::Shutdown();
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}
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