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Externals: Update imgui to 1.85
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@ -45,7 +45,7 @@ void NetPlayChatUI::Display()
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if (m_scroll_to_bottom)
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{
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ImGui::SetScrollHere(1.0f);
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ImGui::SetScrollHereY(1.0f);
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m_scroll_to_bottom = false;
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}
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@ -978,6 +978,7 @@ bool Renderer::InitializeImGui()
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ImGui::GetIO().DisplayFramebufferScale.y = m_backbuffer_scale;
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ImGui::GetIO().FontGlobalScale = m_backbuffer_scale;
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ImGui::GetStyle().ScaleAllSizes(m_backbuffer_scale);
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ImGui::GetStyle().WindowRounding = 7.0f;
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PortableVertexDeclaration vdecl = {};
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vdecl.position = {VAR_FLOAT, 2, offsetof(ImDrawVert, pos), true, false};
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@ -160,10 +160,12 @@ void ShaderCache::WaitForAsyncCompiler()
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m_async_shader_compiler->WaitUntilCompletion([](size_t completed, size_t total) {
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g_renderer->BeginUIFrame();
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const float center_x = ImGui::GetIO().DisplaySize.x * 0.5f;
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const float center_y = ImGui::GetIO().DisplaySize.y * 0.5f;
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const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
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ImGui::SetNextWindowSize(ImVec2(400.0f * scale, 50.0f * scale), ImGuiCond_Always);
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ImGui::SetNextWindowPosCenter(ImGuiCond_Always);
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ImGui::SetNextWindowPos(ImVec2(center_x, center_y), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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if (ImGui::Begin(Common::GetStringT("Compiling Shaders").c_str(), nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
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