Externals: Update imgui to 1.85

This commit is contained in:
Pokechu22
2021-10-26 14:34:39 -07:00
parent 05b4aecf18
commit db54e4f2b0
16 changed files with 18688 additions and 8092 deletions

View File

@ -45,7 +45,7 @@ void NetPlayChatUI::Display()
if (m_scroll_to_bottom)
{
ImGui::SetScrollHere(1.0f);
ImGui::SetScrollHereY(1.0f);
m_scroll_to_bottom = false;
}

View File

@ -978,6 +978,7 @@ bool Renderer::InitializeImGui()
ImGui::GetIO().DisplayFramebufferScale.y = m_backbuffer_scale;
ImGui::GetIO().FontGlobalScale = m_backbuffer_scale;
ImGui::GetStyle().ScaleAllSizes(m_backbuffer_scale);
ImGui::GetStyle().WindowRounding = 7.0f;
PortableVertexDeclaration vdecl = {};
vdecl.position = {VAR_FLOAT, 2, offsetof(ImDrawVert, pos), true, false};

View File

@ -160,10 +160,12 @@ void ShaderCache::WaitForAsyncCompiler()
m_async_shader_compiler->WaitUntilCompletion([](size_t completed, size_t total) {
g_renderer->BeginUIFrame();
const float center_x = ImGui::GetIO().DisplaySize.x * 0.5f;
const float center_y = ImGui::GetIO().DisplaySize.y * 0.5f;
const float scale = ImGui::GetIO().DisplayFramebufferScale.x;
ImGui::SetNextWindowSize(ImVec2(400.0f * scale, 50.0f * scale), ImGuiCond_Always);
ImGui::SetNextWindowPosCenter(ImGuiCond_Always);
ImGui::SetNextWindowPos(ImVec2(center_x, center_y), ImGuiCond_Always, ImVec2(0.5f, 0.5f));
if (ImGui::Begin(Common::GetStringT("Compiling Shaders").c_str(), nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |