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Merge pull request #7359 from stenzek/intel-d3d-crash
PixelShaderGen: Ensure all components of ocol1 are initialized
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@ -1406,13 +1406,13 @@ static void WriteColor(ShaderCode& out, APIType api_type, const pixel_shader_uid
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// Use dual-source color blending to perform dst alpha in a single pass
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// Use dual-source color blending to perform dst alpha in a single pass
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if (use_dual_source)
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if (use_dual_source)
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out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
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out.Write("\tocol1 = float4(0.0, 0.0, 0.0, float(prev.a) / 255.0);\n");
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}
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}
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else
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else
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{
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{
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out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n");
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out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n");
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if (use_dual_source)
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if (use_dual_source)
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out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
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out.Write("\tocol1 = float4(0.0, 0.0, 0.0, float(prev.a) / 255.0);\n");
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}
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}
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}
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}
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