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Add compression option for texture dumps.
Enable through command line options: -C Graphics.Settings.TexturePNGCompressionLevel=[0-9] Or from GFX.ini: [Settings] TexturePNGCompressionLevel=[0-9] @see #10792
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@ -19,7 +19,7 @@ void AbstractTexture::FinishedRendering()
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{
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}
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bool AbstractTexture::Save(const std::string& filename, unsigned int level)
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bool AbstractTexture::Save(const std::string& filename, unsigned int level, int compression)
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{
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// We can't dump compressed textures currently (it would mean drawing them to a RGBA8
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// framebuffer, and saving that). TextureCache does not call Save for custom textures
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@ -51,7 +51,7 @@ bool AbstractTexture::Save(const std::string& filename, unsigned int level)
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return Common::SavePNG(filename,
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reinterpret_cast<const u8*>(readback_texture->GetMappedPointer()),
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Common::ImageByteFormat::RGBA, level_width, level_height,
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static_cast<int>(readback_texture->GetMappedStride()));
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static_cast<int>(readback_texture->GetMappedStride()), compression);
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}
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bool AbstractTexture::IsCompressedFormat(AbstractTextureFormat format)
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