Android: Enfore correct stick gate in overlay

Currently, the touch controller overlay uses a square gate for
sticks. This commit changes that so that it instead uses the
stick gate configured in the INI, which ensures that the values
sent to the core are appropriately scaled regardless of what
is configured in the INI and makes the overlay look nicer
if the INI is set to a stick gate that matches the graphics.
This commit is contained in:
JosJuice
2020-06-28 23:32:36 +02:00
parent 961f937010
commit db75509ec5
5 changed files with 83 additions and 11 deletions

View File

@ -8,10 +8,22 @@
#include <unordered_map>
#include <vector>
#include "Common/Assert.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
#include "Common/Thread.h"
#include "Core/Core.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/GCPadEmu.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteEmu/Extension/Classic.h"
#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/StickGate.h"
#include "InputCommon/ControllerInterface/Touch/ButtonManager.h"
namespace ButtonManager
@ -688,6 +700,39 @@ float GetAxisValue(int pad_id, ButtonType axis)
return value;
}
double GetInputRadiusAtAngle(int pad_id, ButtonType stick, double angle)
{
// To avoid a crash, don't access controllers before they've been initialized by the boot process
if (!Core::IsRunningAndStarted())
return 0;
ControllerEmu::ControlGroup* group;
switch (stick)
{
case STICK_MAIN:
group = Pad::GetGroup(pad_id, PadGroup::MainStick);
break;
case STICK_C:
group = Pad::GetGroup(pad_id, PadGroup::CStick);
break;
case NUNCHUK_STICK:
group = Wiimote::GetNunchukGroup(pad_id, WiimoteEmu::NunchukGroup::Stick);
break;
case CLASSIC_STICK_LEFT:
group = Wiimote::GetClassicGroup(pad_id, WiimoteEmu::ClassicGroup::LeftStick);
break;
case CLASSIC_STICK_RIGHT:
group = Wiimote::GetClassicGroup(pad_id, WiimoteEmu::ClassicGroup::RightStick);
break;
default:
ASSERT(false);
return 0;
}
return static_cast<ControllerEmu::ReshapableInput*>(group)->GetInputRadiusAtAngle(angle);
}
bool GamepadEvent(const std::string& dev, int button, int action)
{
auto it = m_controllers.find(dev);

View File

@ -268,9 +268,16 @@ public:
};
void Init(const std::string&);
// pad_id is numbered 0 to 3 for GC pads and 4 to 7 for Wiimotes
bool GetButtonPressed(int pad_id, ButtonType button);
float GetAxisValue(int pad_id, ButtonType axis);
// emu_pad_id is numbered 0 to 3 for both GC pads and Wiimotes
double GetInputRadiusAtAngle(int emu_pad_id, ButtonType stick, double angle);
bool GamepadEvent(const std::string& dev, int button, int action);
void GamepadAxisEvent(const std::string& dev, int axis, float value);
void Shutdown();
} // namespace ButtonManager