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Check whether the core is running instead of checking if it is unitialized.
This properly handles the stopping state and more accurately represents the intended check.
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@ -382,7 +382,7 @@ bool IsNetPlayRecording()
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void ChangePads(bool instantly)
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{
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if (Core::GetState() == Core::CORE_UNINITIALIZED)
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if (!Core::IsRunning())
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return;
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int controllers = 0;
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