Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4649 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx
2009-12-06 01:15:13 +00:00
parent 2a6973f390
commit db98709de0
8 changed files with 81 additions and 37 deletions

View File

@ -217,6 +217,8 @@ struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING
PadClassicController Cc;
PadGH3Controller GH3c;
bool enabled; // Pad attached?
bool Rumble;
int RumbleStrength;
int DeadZoneL; // Analog 1 Deadzone
int DeadZoneR; // Analog 2 Deadzone
int ID; // SDL joystick device ID