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Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4649 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -217,6 +217,8 @@ struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING
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PadClassicController Cc;
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PadGH3Controller GH3c;
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bool enabled; // Pad attached?
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bool Rumble;
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int RumbleStrength;
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int DeadZoneL; // Analog 1 Deadzone
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int DeadZoneR; // Analog 2 Deadzone
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int ID; // SDL joystick device ID
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