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Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4649 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -555,7 +555,7 @@ void TiltWiimoteGamepad(int &Roll, int &Pitch)
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void TiltWiimoteKeyboard(int &Roll, int &Pitch)
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{
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#ifdef _WIN32
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// Direct map keyboard pitch to roll
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// Direct map keyboard pitch left/right to swing left/right
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if (g_Config.Trigger.Range.Roll == 0 && g_Config.Trigger.Range.Pitch == 0)
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{
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if (IsKey(g_Wiimote_kbd.PITCH_L))
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