TextureDecoder: Move XFB decoding to Common

This was previously missing for generic (which is used on ARM).
This commit is contained in:
Stenzek
2019-03-24 13:10:01 +10:00
parent 4b1adab785
commit dbaba0062a
4 changed files with 44 additions and 31 deletions

View File

@ -116,6 +116,7 @@ void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth
TextureFormat texformat, const u8* tlut, TLUTFormat tlutfmt);
void TexDecoder_DecodeTexelRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int s, int t,
int imageWidth);
void TexDecoder_DecodeXFB(u8* dst, const u8* src, u32 width, u32 height, u32 stride);
void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);