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TextureDecoder: Move XFB decoding to Common
This was previously missing for generic (which is used on ARM).
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@ -116,6 +116,7 @@ void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth
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TextureFormat texformat, const u8* tlut, TLUTFormat tlutfmt);
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void TexDecoder_DecodeTexelRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int s, int t,
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int imageWidth);
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void TexDecoder_DecodeXFB(u8* dst, const u8* src, u32 width, u32 height, u32 stride);
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void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
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