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InputCommon: instead of blocking on individual DSU server sockets, block on a selector built up from all server sockets
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commit
dbb0b72cc5
@ -202,18 +202,6 @@ static bool IsSameController(const Proto::MessageType::PortInfo& a,
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std::tie(b.pad_id, b.pad_state, b.model, b.connection_type, b.pad_mac_address);
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}
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static sf::Socket::Status ReceiveWithTimeout(sf::UdpSocket& socket, void* data, std::size_t size,
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std::size_t& received, sf::IpAddress& remoteAddress,
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unsigned short& remotePort, sf::Time timeout)
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{
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sf::SocketSelector selector;
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selector.add(socket);
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if (selector.wait(timeout))
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return socket.receive(data, size, received, remoteAddress, remotePort);
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else
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return sf::Socket::NotReady;
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}
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static void HotplugThreadFunc()
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{
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Common::SetCurrentThreadName("DualShockUDPClient Hotplug Thread");
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@ -242,32 +230,50 @@ static void HotplugThreadFunc()
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}
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}
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sf::SocketSelector selector;
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for (auto& server : s_servers)
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{
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// Receive controller port info
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using namespace std::chrono;
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using namespace std::chrono_literals;
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selector.add(server.m_socket);
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}
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using namespace std::chrono;
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using namespace std::chrono_literals;
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const auto timeout = s_next_listports - SteadyClock::now();
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// Selector's wait treats a timeout of zero as infinite timeout, which we don't want
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const auto timeout_ms = std::max(duration_cast<milliseconds>(timeout), 1ms);
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if (!selector.wait(sf::milliseconds(timeout_ms.count())))
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{
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continue;
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}
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for (auto& server : s_servers)
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{
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if (!selector.isReady(server.m_socket))
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{
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continue;
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}
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Proto::Message<Proto::MessageType::FromServer> msg;
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const auto timeout = s_next_listports - SteadyClock::now();
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// ReceiveWithTimeout treats a timeout of zero as infinite timeout, which we don't want
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const auto timeout_ms = std::max(duration_cast<milliseconds>(timeout), 1ms);
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std::size_t received_bytes;
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sf::IpAddress sender;
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u16 port;
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if (ReceiveWithTimeout(server.m_socket, &msg, sizeof(msg), received_bytes, sender, port,
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sf::milliseconds(timeout_ms.count())) == sf::Socket::Status::Done)
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if (server.m_socket.receive(&msg, sizeof(msg), received_bytes, sender, port) !=
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sf::Socket::Status::Done)
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{
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if (auto port_info = msg.CheckAndCastTo<Proto::MessageType::PortInfo>())
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continue;
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}
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if (auto port_info = msg.CheckAndCastTo<Proto::MessageType::PortInfo>())
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{
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const bool port_changed =
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!IsSameController(*port_info, server.m_port_info[port_info->pad_id]);
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{
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const bool port_changed =
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!IsSameController(*port_info, server.m_port_info[port_info->pad_id]);
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{
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std::lock_guard lock{server.m_port_info_mutex};
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server.m_port_info[port_info->pad_id] = *port_info;
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}
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if (port_changed)
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PopulateDevices();
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std::lock_guard lock{server.m_port_info_mutex};
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server.m_port_info[port_info->pad_id] = *port_info;
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}
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if (port_changed)
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PopulateDevices();
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}
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}
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}
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