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Added new shader cache uids for pixel shader gen.
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@ -28,11 +28,6 @@
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static char text[16768];
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enum GenOutput
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{
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GO_ShaderCode,
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GO_ShaderUid,
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};
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// TODO: Check if something goes wrong if the cached shaders used pixel lighting but it's disabled later??
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template<class T>
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void GenerateVSOutputStruct(T& object, u32 components, API_TYPE api_type)
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