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Added new shader cache uids for pixel shader gen.
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@ -82,7 +82,7 @@ struct uid_data
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} lit_chans[4];
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};
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typedef ShaderUid<uid_data, 24> VertexShaderUid;
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typedef ShaderUid<uid_data> VertexShaderUid;
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typedef ShaderCode<uid_data> VertexShaderCode;
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void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
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