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Mark all video backend names for translation
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@ -38,6 +38,7 @@ Make AA apply instantly during gameplay if possible
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#include <string>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/GL/GLUtil.h"
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#include "Common/MsgHandler.h"
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@ -66,9 +67,9 @@ std::string VideoBackend::GetName() const
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std::string VideoBackend::GetDisplayName() const
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{
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if (GLInterface != nullptr && GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
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return "OpenGLES";
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return _trans("OpenGL ES");
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else
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return "OpenGL";
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return _trans("OpenGL");
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}
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void VideoBackend::InitBackendInfo()
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