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D3D: Save some video RAM by turning off the "default" Z buffer (we create our own). probably doesn't matter on most video cards..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4277 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -289,6 +289,7 @@ void CLogWindow::UpdateChecks()
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void CLogWindow::UnPopulateRight()
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{
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// Use ->Detach instead, as per sizer.h?
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sRight->Remove(m_Log);
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sRight->Remove(sRightBottom);
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// Remove() destroys sizers
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