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D3D: Save some video RAM by turning off the "default" Z buffer (we create our own). probably doesn't matter on most video cards..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4277 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -29,7 +29,7 @@ namespace D3D
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{
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HRESULT Init();
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HRESULT Create(int adapter, HWND wnd, bool fullscreen, int resolution, int aa_mode);
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HRESULT Create(int adapter, HWND wnd, bool fullscreen, int resolution, int aa_mode, bool auto_depth);
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void Close();
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void Shutdown();
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