D3D: Save some video RAM by turning off the "default" Z buffer (we create our own). probably doesn't matter on most video cards..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4277 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-15 19:53:22 +00:00
parent e6b87febe5
commit dc4f712f74
6 changed files with 72 additions and 54 deletions

View File

@ -284,7 +284,7 @@ void Shutdown()
void DoState(unsigned char **ptr, int mode) {
// Clear texture cache because it might have written to RAM
TextureCache::Invalidate(false);
// No need to clear shader caches.
PointerWrap p(ptr, mode);
VideoCommon_DoState(p);
}