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D3D: Save some video RAM by turning off the "default" Z buffer (we create our own). probably doesn't matter on most video cards..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4277 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -284,7 +284,7 @@ void Shutdown()
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void DoState(unsigned char **ptr, int mode) {
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// Clear texture cache because it might have written to RAM
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TextureCache::Invalidate(false);
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// No need to clear shader caches.
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PointerWrap p(ptr, mode);
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VideoCommon_DoState(p);
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}
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