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Switch to Video_BeginField; hopefully fix or reduce some video stability problems by using Events.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3740 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -97,9 +97,9 @@ public:
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// sourceRc is in GL target coordinates, not GameCube EFB coordinates!
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// TODO: Clean that up.
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void CopyToXFB(u32 xfbAddr, u32 dstWidth, u32 dstHeight, const TRectangle& sourceRc);
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void CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const TRectangle& sourceRc);
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const XFBSource* GetXFBSource(u32 xfbAddr, u32 srcWidth, u32 srcHeight);
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const XFBSource* GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
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// To get the EFB in texture form, these functions may have to transfer
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// the EFB to a resolved texture first.
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@ -124,10 +124,10 @@ private:
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VirtualXFBListType::iterator findVirtualXFB(u32 xfbAddr, u32 width, u32 height);
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void copyToRealXFB(u32 xfbAddr, u32 dstWidth, u32 dstHeight, const TRectangle& sourceRc);
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void copyToVirtualXFB(u32 xfbAddr, u32 dstWidth, u32 dstHeight, const TRectangle& sourceRc);
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const XFBSource* getRealXFBSource(u32 xfbAddr, u32 srcWidth, u32 srcHeight);
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const XFBSource* getVirtualXFBSource(u32 xfbAddr, u32 srcWidth, u32 srcHeight);
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void copyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const TRectangle& sourceRc);
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void copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const TRectangle& sourceRc);
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const XFBSource* getRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
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const XFBSource* getVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
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int m_targetWidth;
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int m_targetHeight;
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